- cross-posted to:
- technology@lemmy.ml
- cross-posted to:
- technology@lemmy.ml
cross-posted from: https://lemmy.ca/post/5555641
Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are “not valid charities” and are instead “political groups.”
In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them “around 30% of the funds we have gathered and already sent to charity.”
As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.
However, Unity reportedly said their partners were not “valid charities” and were viewed as “political groups.”
Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children’s Hospital, Michigan.
“We did this to raise money for a good cause, not to line the coffers of greedy scumbags,” the developers wrote in a blog post. “We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor.”
The developers are considering a move to open-source game engine Godot, “but we will have to recode our entire game because we refuse to give you a dime,” they wrote. “This is a mafia-style shakedown, nothing more, nothing less.”
Today, Unity responded to the ongoing backlash and apologised, acknowledging the “confusion and angst” surrounding the runtime fee policy.
The company has promised that changes to the policy will be shared in “a couple of days.”
Edit, I didn’t block him, he’s being a troll I guess.
Firstly, I can tell you only skimmed that and haven’t actually read it because it contradicts multiple points you made in this and the previous comment. Like, actually read it before trying to use it as a source.
“Everyone who disagrees with me is circle jerking”
Lol, okay buddy. You’re a tad bit cringe
Like, “As such, this means that low level access to all the rendering server structures needs to be exposed via GDExtension.” Says it right there, in the page you linked. “Often developers need to implement rendering techniques, post processing effects, etc. that don’t come bundled with the engine.” You have to do some of it yourself, which means ITS VIABLE. Again, not on parity, but viable. Again, not feature complete, not as polished, but viable.
And on streaming “Of the above, most are relatively straightforward to implement”, meaning that users can already do this, the article even mentions how much of the ground work is just handed to you. I’m not arguing the point on if this should be fully implemented by the dev team to come fully prepackaged, im simply telling you that you’re wrong about godot not being viable. It should come by default, but it’s still easy to do. Again, if your point is it should come default, I agree with that.
I can tell you’re just being argumentive for the sake of it, so I’m just going to ignore you from here on out. You aren’t adding anything constructive and you’re not capable of reading something YOU linked, so you’re not worth the time or effort.
I remember when I first started using Unity years and years ago and people like you would just talk shit about it non stop. I remember when I started using blender in middle school and people like you should just talk shit about it.