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Cake day: June 22nd, 2023

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  • What a great article!!

    So, I’m a huge Game Boy fan. I’d heard about how good Puyo Puyo is, so I got a Japanese copy of Puyo Puyo Tsu. From what I can tell it’s a great port. But I struggled so much getting into it! And then I read your comment…

    Puyo Puyo Tsu is hard. It’s really damn hard. I’ve witnessed many new players struggle with even basic 3- and 4-chains, nevermind making the real big chains the game mode demands of you. And unlike Tetris where casual players do not need to know fancy T-Spin setups just to get started and play, you really can’t get far at all in Puyo Puyo Tsu without at least some understanding of chaining fundamentals.

    …and I feel justified. 😅 What do you recommend is a good way for a new player to get into the game? Something to read, a video, or something else?










  • Yes! I’ve played through all of the DLC many times. Here’s some details:

    • There’s “only” six new stages… but these stages are MASSIVE. It did not feel short to me.

    • When it was first released, the difficulty was insane. But the developers realized this and shortly released a patch to remove or tone down many of the ridiculous parts. For reference, I don’t consider myself a particularly good player (for example, I can’t do the quick swap move between two weapons) but I can beat the DLC on the hardest difficulty, Nightmare Mode.

    • The arenas / fights are the reason I play Doom Eternal, and the DLC gave me exactly what I wanted, more fights! Some of the fights feel like “throw more enemies at the player”, which is what I wanted. Some of the fights feel veeeery gimmicky, but even those grew on me. For example, a room where like 20 Pinky Demons spawn in. It’s surprisingly fun, challenging, and a nice change of pace.

    • There’s two new boss fights. The first one is VERY HARD, but I enjoy the concept. It’s very video gamey, and provides some clever new challenges. The second, final boss fight… I was dreading it on Nightmare, but not only was it not too challenging for me, I actually kind of enjoyed it! Many people whine about the final boss fight. To me, it seems obvious the developers were going for a “Super Marauder” type of fight. Like, the regular Marauder battles but MORE. I thought it was clever!

    • There’s new suit upgrades. I don’t really use them, but they’re fun to collect.

    • The one new weapon, the Hammer, is SO MUCH FUN.

    • The new enemies… I love to hate them. Once again, they’re pretty gimmicky, but I enjoy the new challenge. My biggest complaint is any enemies that make you wait to attack them. Like, I’ve got these amazing weapons but the game won’t let me use them on this enemy. 😒😒😒

    • I love the new music! I love the music in the main game too, but I find myself humming the music from the DLC more.

    • THE ENVIRONMENTS. So, I got the DLC on sale for $10 each, and I was worried about wasting my money. UNTIL I STARTED STAGE ONE, took one look (I hadn’t even moved yet) and immediately thought, this was worth it. Love the new stage themes / environments.

    …I think that’s everything. Let me know if you have any more questions! Yes, the DLC was well worth it to me, and I still enjoy replaying it.





  • I understand your point XD but want to emphasize, software is NOT like tangible items, and any analogy to them will fall flat.

    Giving out the source code to an abandoned application does not mean the original owner doesn’t still have their copy.

    By just dumping the code online, the software has the potential to be worked on by other people. This can benefit everyone, including the original developer.

    Even so, there’s plenty of valid reasons to not do it. Licensing issues (did anyone else work on any part of the project using a different license?), pride (no longer being the “owner”), getting it online (choosing a license, getting it online, it all takes at least some time and effort), or just plain “I don’t want to” are all valid reasons.




  • I don’t have an answer to your exact question but I want to emphasize…

    NOTHING in the history of humankind has ever existed like computer data. A 100% identical copy of videos, pictures, and music can be made almost instantly at what is essentially zero cost to the original holder of the data. Any comparison to “stealing” or to a physical object (a car lol) just falls flat because the situation is just so different.

    Practically speaking, the world we live in, with computers everywhere, cheap storage, and easy fast internet access for so much of the world, has only been around for about two decades, maybe three. NOTHING like this has ever existed before, and businesses, culture, and laws have been very slow to catch up.

    I’m not saying pirating is right or wrong, just that the whole idea is still so new that society hasn’t caught up to it yet.