ylai@lemmy.ml to Gaming@lemmy.mlEnglish · 11 months agoNacon exec says industry's problem is "too many games"www.gamesindustry.bizexternal-linkmessage-square42fedilinkarrow-up156arrow-down13
arrow-up153arrow-down1external-linkNacon exec says industry's problem is "too many games"www.gamesindustry.bizylai@lemmy.ml to Gaming@lemmy.mlEnglish · 11 months agomessage-square42fedilink
minus-squarefunkless_eck@sh.itjust.workslinkfedilinkarrow-up1·11 months agoWoW itself is probably decent but “Blizzard” and “bullshit” are kinda synonymous for many reasons- although the majority are not in-game reasons.
minus-squaredev_null@lemmy.mllinkfedilinkarrow-up1·11 months agoBlizzard today just has nothing to do with Blizzard back in the day
minus-squarefunkless_eck@sh.itjust.workslinkfedilinkarrow-up1·11 months agoSomewhat agree but I’d argue “today” is relevant to “live service”
minus-squaredev_null@lemmy.mllinkfedilinkarrow-up1·11 months agoYeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.
WoW itself is probably decent but “Blizzard” and “bullshit” are kinda synonymous for many reasons- although the majority are not in-game reasons.
Blizzard today just has nothing to do with Blizzard back in the day
Somewhat agree but I’d argue “today” is relevant to “live service”
Yeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.