I just typed out a few notes during the showcase so I will put them here for discussion.

  • There are over 1000 world. These are procedurally generated but have handcrafted content placed randomly on them.
  • Every you see exists and all planetary objects can be visited.
  • Illumination is changing based on the atmosphere and the sun type/proximity.
  • Animation system and combat system has been reworked from the ground up.
  • You can play in 1st or 3rd person.
  • Resources exist and are collectable
  • You can find enemy camps on planets and/or other random things/locations.
  • You can fast travel to your ship.
  • You can have companions that aid you on the ship or on ground.
  • Visual style for the tech was called by devs as Nasa-Punk as in advanced but worn
  • You can choose landing spots on a planet or fast travel to an existing one.
  • You jump drive to other systems and can upgrade drive for longer jumps.
  • New Atlantis is the biggest city Bethesda ever created. There are more cities:
  • Akila city: Western style. Looked like RDR2.
  • Cydonia city: Mining city built for resources.
  • Neon: Known as Pleasure city. Cyberpunk style.
  • There is a mythical group called Constellation. They are the last explorers of humanity and are looking for answers to long lasting humanity’s questions. Your main story revolves around them I think.
  • Character creation is vastly improved and it’s extensive. Mocap used for the making.
  • You choose one of 40 (employee) presets and then put more details from there.
  • You choose your background and skills. Chef was an example. Your skills affect interactions in the game.
  • You can have up to 3 traits and each has pros and cons.
  • You get 1 skill per level and you can rank up skills.
  • 5 skill trees with 4 ranks per skill. Jetpack, mind-control and Neurostrikes(heavy strikes) shown. Great build diversity.
  • They studied data from NASA to strike balance between realism and fun.
  • There is dogfighting in space
  • Ships are highly customizable and upgradable down to rearranging modules around.
  • Can hire crew members with different skills
  • Ship has a power allocation system(think of an Equalizer style thingie). You can reallocate power according to situation. Shields and weapons for combat or engine for escaping, etc.
  • There’s a trait that lets you target specific subsystems on an enemy ship.
  • You can destroy ships and loot them or board them and capture them for your fleet.
  • You can commit piracy on friendly ships.
  • You can build a outpost and produce resources from animals.
  • You can build outposts, assign companions to them and keep producing resources. You can decorate outposts and live there.
  • Guns are highly customizable down to type of ammo. Melee weapons exist. Miniguns shown.
  • Gravity changes with each planet.
  • Firing in 0g can push you back.
  • Photo mode exists.

Please feel free to add any details I missed.

edit: Here is the full showcase(45 minutes) for people who want to watch it.

    • Alkalyon@lemmy.mlOP
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      1 year ago

      Thanks I tried to gather as much as possible to spark discussion in here and gauge expectations.

      Let’s see how people feel about the game.

      • Orvanis@lemm.ee
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        1 year ago

        Seriously thank you for this! The notes were extremely helpful for me. I’m staying cautiously optimistic that a couple months after release we will have a stable game worth playing.

        • Alkalyon@lemmy.mlOP
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          1 year ago

          I’m staying cautiously optimistic that a couple months after release we will have a stable game worth playing.

          Yes, I’m the same exact boat. I prefer to wait and play a better game. Bad initial experiences are hard to shake.

          • Kinbladez@beehaw.org
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            1 year ago

            Idk if the end result lives up to what I expected or hoped, I can usually get past a rough launch. No Man’s Sky and both division games are still among my favorites

  • MishMash@lemmy.world
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    1 year ago

    Very impressed with the showcase and this jumped to the top of my list of games for 2023. Still won’t pre-order it and am expecting a classic buggy Bethesda launch experience.

    • Alkalyon@lemmy.mlOP
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      1 year ago

      am expecting a classic buggy Bethesda launch experience.

      I am too. I will probably be buying it after 1-2 weeks when bugs are ironed out and reviews show it in a positive light.

    • Ghostalmedia@beehaw.org
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      1 year ago

      After the past 2 years I’m definitely going in cautiously with anything owned by MS. GamePass is decent, but their studios have been whiffing it lately.

  • thegpfury@fedia.io
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    1 year ago

    Well shoot. Im sure it’ll be a glitchy mess, but dang thats gonna be fun.

    As a No Mans Sky preorder and day 1 player [to this day], it can’t be that bad.

    Now I just want more info on that watch

  • kadu@lemmy.world
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    1 year ago

    This will have waaaaay too many mechanical bugs and glitches.

    And I will love it.

  • Kelho@lemmy.ml
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    1 year ago

    Im excited as hell tbh! That showcase blew me away! Loved the perks & char creation, I think it will provide some very interesting tweaks on the gameplay!

    Also, the fact that there’s 1000s planets possibly means the mods in the upcoming years will have an insane sandbox to play with! 🔥 to the stars and beyond!

  • harbo@lemmy.ml
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    1 year ago

    I want this game so bad, I can’t remember the last time I was this excited for a game. I really hope it doesn’t suck.

  • oryx@lemmy.world
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    1 year ago

    I’m so extremely excited for this game. I love everything they showed, but the ship building especially looks fun. As a huge Elite Dangerous fan, lots of this looks absolutely amazing.

  • oxydot @lemmy.ml
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    1 year ago

    Over 1000 worlds sounds cool, but will they be kind of “uniquely” interesting? My fear is that gameplay/world wise everything will feel redundant after a while.

  • nivenkos@lemmy.ml
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    1 year ago

    I just really hope it has good non-combat areas and quests. That was what made Oblivion my favourite game - some of the quests were very open-ended like the Thieves’ Guild ones.