So I’ve been thinking, the DOOM game code was made available openly and if I am not mistaken, was based off the linux version.

Is it right to say that’s why DOOM got incredibly popular with the “It can run on anything i.e a cash machine”

I say this because we all know Linux is a rock solid and efficient system compared to the bloat of Windows.

If anyone can enlighten me, This is pretty much why you can find DooM on almost any platform BECAUSE of its Linux code port roots?

Consider me a nutcase but I genuinely thought this was the case.

  • SpaceCadet@feddit.nl
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    6 months ago

    It ran like absolute ass on 386 hardware though, and it required at least 4MB of RAM which was also not so common for 386 computers. Source: I had a 386 at the time, couldn’t play Doom until I got a Pentium a few years later.

    Even on lower clocked 486 hardware it wasn’t that great. IIRC, it needed about a 486 DX2/66 to really start to shine.

    • moody@lemmings.world
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      6 months ago

      I ran it perfectly on a 33MHz 486 with 4mb RAM for a long time. Even Doom II with some of its heavier maps ran fine.

      But the point was that the hardware requirements were low enough that it could be ported to just about any hardware. It ran on SNES which was like 4MHz

      • SpaceCadet@feddit.nl
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        6 months ago

        I ran it perfectly on a 33MHz 486 with 4mb RAM for a long time. Even Doom II with some of its heavier maps ran fine.

        “Perfectly” would mean it ran at 35fps, the maximum framerate DOS Doom is capped at. In the standard Doom benchmark, a dx33 gets about half that: 18fps average in demo3 of the shareware version with the window size reduced 1 step. Demo3 runs on E1M7, which isn’t the heaviest map, so heavier maps would bog the dx33 down even more.

        I’m sure you found that acceptable at the time, and that you look back on it with slightly rose-tinted glasses of nostalgia, but a dx2/66 and preferably even better definitely gave you a much better experience, which was my point.