I recently beat the first boss and am having a good time so far. I find the dodge a bit clunky, but it seems like the game is trying to push you more towards blocking (and perfect blocking).
Overall, I love the fact that a demo for this game exists and that it feels quite polished!
I beat the demo yesterday and overall had a pretty good time. I think they need to make the dodge happen a bit faster after input, right now I feel like there’s a bit of lag. Blocking and parrying is good once you know an enemies timing.
For the story, I’m not sure if I like how hands on it is compared to Fromsoft games. Generally I prefer games with more clear stories but it’s also harder to ignore a bad story in that format. Also while the areas in game can be pretty I don’t see a lot of backtracking happening from one area to another one. Each one feels pretty closed off which makes it harder for Krat to feel like an actual city. Might be unfair to judge that just based off the demo though.
Not sure if I’ll buy it at full price or if I’ll get it at a discount in the future. I’ll probably wait for reviews and base it off that. The demo did a good job getting the game on my watch list though since I’d never heard of it before the SGS trailer.
Your second point is interesting! I agree there wasn’t much encouraging back-tracking, especially since there are pretty generous fast travel points. Because the design is quite good, in my opinion, hopefully they’ll do more to emphasize that aspect of the game later on.
The blocking/perfect blocking, can you compare that to Sekiro? I really enjoyed that, once I got into it.
@humanplayer2 @WooChooTrain I beat the demo yesterday and it seems like a combo of Bloodborne and Sekiro mechanics, especially the perfect block. I did think dodge was really useless for the most part with boss fights but it seems like you can upgrade it once you unlock the p-organ chair
That sounds really good!