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Joined 1 year ago
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Cake day: June 6th, 2023

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  • AngryMob@lemmy.onetoMemes@lemmy.mlWhite liberals be like
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    3 days ago

    So everyone that doesn’t put their life on hold and join you in protest is your enemy. Got it. Enjoy having very few allies. That’s not how you win people over or start any sort of movement. Sympathizers are valuable to your cause too. Maybe you’ll notice that eventually.


  • AngryMob@lemmy.onetoMemes@lemmy.mlWhite liberals be like
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    4 days ago

    What exactly do you want me, the average white guy to do? Hang myself in the street because my ancestors were assholes? I acknowledge they were assholes and they built a system that fucks you over. I, a powerless cog in the machine, treat everyone with the same respect i expect for myself. I vote democrat because the alternative is worse for both of us, yet you still hate me. Okay.



  • Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

    Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.





  • The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

    Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

    Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

    I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.