I know, hence why i said youre not wrong but the example was wrong :p
Also, its more complex than that. Some teams can, some cant. And if they can it all depends on what project or context. The business world isnt that cut and dry hehe
The real deal y0
I know, hence why i said youre not wrong but the example was wrong :p
Also, its more complex than that. Some teams can, some cant. And if they can it all depends on what project or context. The business world isnt that cut and dry hehe
Not saying youre wrong, but you took the wrong project as an example hehe.
Visual code is not open source. Its core is, but visual code isnt.
The difference is what visual code ships with, on top of its core.
Its like saying chrome == chromium ( it isnt ).
Visual code comes with a lot of features, addins and other stuff that isnt in the core.
.net debugger for example, is not found in vscodium ( build of the vscode core ). And there is more stuff i cant think of now but have come across.
Source: been using vscodium for a few months instead of vscode
Fair, and ill edit my post accordingly!
There are teams that are allowed, and within those companies are teams that are directly related to foss projects because those companies are in the foundation or supports of the foundation. However, thats doesnt mean every (product) team in the company is allowed to or that they can do or change whatever they like. Its a complex mess
Thats just dual booting. That wont work with the law if the contract says anything created using company hardware is theirs.
And yes, some companies need to give you a green light to work on projects in your free time, because they might have a team doing similar things somewhere, it might compete in something they would like to do in the future or like you said, might use company know how which is a huge nono.
Its bs imo, but those clauses and rules are found in some employment agreements.
Remember, always read your employment agreements!
Yes, but not all devs within microsoft are allowed to work on non-ms foss projects. I assume wsl devs are allowed to send stuff to linux but visual studio devs probably are not.
And not every team is allowed to do that.
Also, youre telling somebody who has worked with big companies not allowing it in their employer contract that he is lying? Riiiight…
A lot of google devs also are not allowed to do any linux work outside of work without explicit permissions because of all the internal docs, teams and other work being done on linux from within google. Development rights is an absolute mess, legally.
I usually dont care and do what is right, despite what my emploter contract says, but i have gotten in trouble for it
I agree they should have sent a patch to the grub source, but keep in mind big software companies like microsoft, Verizon, … do not normally allow their product teams to send a patch or PR to open source projects. This is because in their contract it states that all code written on and during company times is owned by the company. This means that it is impossible for them to make a patch or PR because it would conflict with the projects licence and fact its open source.
This changes when the team explicitly works on the foss product/project like the ms wsl team or the team working on linux supporting azure hardware, but that is an exception. I do not believe the microsoft kernel/bootloader team is allowed to send patches to grub.
Its a terrible thing, and it shouldnt be, but thats the fact of the world atm.
Yes, but in reviews the handbrake benchmarks didnt even get close to the 40% amd claimed
Youre confusing comparison of os’ with hardware reviews. It makes no sense to use an arch benchmark for a public is majority windows based gamers. The arch benchmark would make sense for a journalistic piece about windows having terrible performance.
Hence why id love for gamers nexus to investigate this using a linux to windows comparison for the same task. However, this would no longer have anything to do with zen5
But the numbers would mean nothing for the consumers. You abstract away too much and reduce it too far for anyone outside the loop to make sense
This is… Interesting. I would love for gamers nexus to investigate this tbh. Means something is horribly wrong in windows ( shown by the wtf steps reviewers had to go through ).
Im also curious at the performance uplift of zen5 in linux in regard of handbrake. Amd claimed a 40% uplift there which i guess might have been in linux and with a very specific clip?
In the usb world its “host” and “device”, not “master” and “slave”.
But yes you are right
I have terrible friends haha
Tried that on the last install i had to do. Doesnt always anymore. Task manager was hidden by the setup a few times when i did that :(
I ended up using rufus to patch iso pre-extraction hehe :)
Thats interresting, thanks! Stuff for me to look into!
I also think halfway through the conversation i might have given the impression i was talking about pointers, while it was not my intention to do so. That said, the readonly/mutable reference thing is very interresting!
Ill look into what rust does/has that is like the following psuedocode :
DataBaseUser variable1 = GetDataBaseUser(20);
userService.Users.Add(variable1);
variable1 = null; // or free?
[end of function scope here, reference to heap now in list ]
That sounds odd. That also means that a mapper, command, service,… can never return a class object or entity. Most of the programming world is based on oop o.O
Keep in mind im not talking about the usage of pointers, but reference typed variables.
Thanks for the response. Ive heard of rust’s compiler being very smart and checking a ton of stuff. Its good thing it does, but i feel like there are things that can cause this issues rust cant catch. Cant put my finger on it.
What would rust do if you have a class A create something on the heap, and it passes this variable ( by ref ? ) to class B, which saves the value into a private variable in class B. Class A gets out of scope, and would be cleaned up. What it put on the heap would be cleaned up, but class B still has a reference(?) to the value on the heap, no? How would rust handle such a case?
Serious question, how would using rust avoid this? Rust still has reference types in the background, right? Still has a way to put stuff on the heap too? Those are the only 2 requirements for reusing memory bugs
Their source code repo contains a copy of libogc for wii/gc builds because they were annoyed at us. And i do mean a copy. Not a reference, or a sub-module, a full on copy that they build before building the wii/gc executable.
Their own issue, as long as we dont get reports of their broken shit…
Then there are the multiple times they cloned emu repos and butchered them into cores. Or the fact they force the core interface on emulators making them bad.
Retroarch is a nice project from a far, but the closer you look, the more you see huge ass cracks in the project, held down with duct-tape