I’ll mention this fix is aimed at mitigating toponaming primarily for sketch attachment. Some features still struggle with toponaming, namely chamfers and fillets. But in any case, it’s a massive step forward and makes FreeCAD much easier to recommend! Until now I’ve been using Realthunder’s fork since toponaming was such a headache to resolve manually.
I do think the point about all CAD packages having failure paths is a little overblown. Yes, you can definitely get proprietary CAD to break but in my experience (at least with Solidworks and Fusion), it usually requires much more complex parts than FreeCAD parts. Post 1.0 the situation is definitely better though.
You’re right that users should try following best practices from day one, but realistically most users are not going to learn everything correctly automatically. They might use an out of date tutorial, or might have just learned by tinkering themselves.
The point I was trying to make was that because FreeCAD operates differently than other CAD programs do to one another and because it’s generally a bit more brittle and demanding of the user, I can’t say I blame anyone for not wanting to switch to it if they already have a CAD program they’re proficient with. You could call it being lazy, but from a practical standpoint there isn’t necessarily a ton to gain for a relatively large amount of time investment required to be capable of using it.
I really hope FreeCAD improves enough one day in the new user experience department. I love the software and have been using it as my tool of choice for years now, but evidently not everyone thinks it’s worth the time investment.