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Joined 9 months ago
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Cake day: March 4th, 2024

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  • That first part reads as “get rid of everything I don’t like.” I fundamentally disagree and so do the devs. Their core design philosophy was that it was 1 cohesive world. It should stay that way.

    They did start balancing weapons between game modes through design. Making perks take kills streaks or rapid kills, or by picking up drops from killing monsters, etc. Things that activate perks that can easily be completed in pve, but not so easily in pvp.

    Their biggest problem, frankly, was that they didn’t do d3 or sunsetting anymore. The game got too bloated and unmanageable. You didn’t need new loot to do new activities and they just got stale. I agree they shouldn’t have removed all that content, and the story should be replayable, like in D1… which, had they released a D3, that content probably would have existed in D2 still.


  • Sc00ter@lemm.eetoMemes@lemmy.mlAI bros
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    3 months ago

    This was our company too. They struck some sort of deal with chat gpt that we use their base code, but aren’t connected to their machine learning. Feels like a pretty reasonable approach in my opinion.

    So our training was, “use ours. Don’t use anyone else’s because we don’t want our proprietary information out there to never be able to be scrubbed from the internet”



  • Sc00ter@lemm.eetoMemes@lemmy.mlYou ain't fooling anyone
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    6 months ago

    Some office work too though. If you want to actually win the contracts, you gotta go fast. Granted, it’s not fast all the time, and we can plan when those contracta sprints are coming, to an extent, but I would definitely describe my office job as fast paced.

    Not to mention when the customer changes the statement of work you’re bidding on…