AAA games are part of the problem.
When I have a chance to play a game, I’d like to play a game. Not have 2-4 hours of tutorials, 30 minutes of a cool story and then 5-30 hours of pointless side quests.
AAA games are part of the problem.
When I have a chance to play a game, I’d like to play a game. Not have 2-4 hours of tutorials, 30 minutes of a cool story and then 5-30 hours of pointless side quests.
Funny how one instance is the one everyone wants to defederate from.
Because you aren’t open to conversation. You just want to quip that you have secret knowledge and everyone else is an idiot, and smugly feel superior as you read Russian propaganda.
It’s worse than just that. They argue that acknowledgement of Stalin’s atrocities is Holocaust denial.
They are so scared and insecure they will lash out against anything that slightly challenges their beliefs. If they post sources it will be misreadings of fringe groups, or conveniently ignoring facts. Like how they believe tiananmen square wasn’t a big deal because the China killed about 300 people a mile away. Or how Cuba is a utopia even though it’s citizens chose to get run over by the coast guard instead of living there.
I think the difference is that it’s possible to actually engage with the community on Lemmy.
On Reddit if I see something I have a story or thought on there are already 5000+ comments. The only people responding to me are trolls and those with nothing to do but look for a fight.
On lemmy there might be 50 comments in 10 threads. Conversation can actually happen.
It’s the difference between chatting at a party and shouting at a concert.
It’s not easy.
When I feel myself rushing I try to think about why I’m in a rush and what I’ll actually gain. Like maybe rushing through a task will let me play a video game or something, but what does that do? Let’s me relax? Why not relax now and try to enjoy what I’m doing, or at least avoid having to do it twice.
The journey is the destination.
I have a problem with rushing through things. This has helped me slow down and appreciate what I’m doing. I’m not doing something so I can enjoy it after it’s done, I’m doing it to enjoy what I’m doing.
Green. All other colors are objectively inferior.
Absolutely!
MC is a great tool for internal accounting that can help a company extrapolate the “true” cost of every item. In this pancake scenario it’s important to remember that the majority of costs are fixed costs, that do not change based on whether they sell pancakes or not.
There are some accounting methods that spread the fixed costs across all items, but that doesn’t actually change the profitability of the company on the whole, just the expected margin of that particular item.
Nonsense is a bit of a stretch.
The IHOP exists and is staffed whether or not you are there gorging yourself on pancakes. The rent and staffing is already being spent by IHOP. The factors that can contribute is if the amount of dishes you create make them run the washer an extra time and if the pancakes cool the griddle down enough to increase the cost of heating the griddle. Both of which are negligible.
The only extra cost is the batter itself.
For me, it was, sadly, Final Fantasy Spirits Within.
I don’t like the movie, but when it was in theaters every one of my friends wanted to see it, and schedules didn’t line up. Buddy is in town for 3 days “hey let’s see a movie!” Every time it ended up being that damn movie.
I ended up seeing it in the theaters 10 times.
I didn’t say that at all.
I think there is a problem with over-tutorializing in AAA games. I don’t think they are going away, or the hobby will collapse. I just think of the opening experience of Elden Ring versus Jedi Survivor. One puts you in the action and has a 30 minute optional tutorial dungeon, the other has tutorials pop up four hours in the game.
I don’t play for long stretches, maybe two hours at a time. It’s not satisfying for me to play a game three or four times and still be in tutorials. For me AAA games are the absolute worst at this.