• 0 Posts
  • 43 Comments
Joined 1 year ago
cake
Cake day: July 1st, 2023

help-circle



  • ShortFuse@lemmy.worldtoMemes@lemmy.mlplease
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    5 months ago

    No. Microsoft is not liable, at least when it applies to HIPAA.

    The HIPAA Rules apply to covered entities and business associates.

    Individuals, organizations, and agencies that meet the definition of a covered entity under HIPAA must comply with the Rules’ requirements to protect the privacy and security of health information and must provide individuals with certain rights with respect to their health information. If a covered entity engages a business associate to help it carry out its health care activities and functions, the covered entity must have a written business associate contract or other arrangement with the business associate that establishes specifically what the business associate has been engaged to do and requires the business associate to comply with the Rules’ requirements to protect the privacy and security of protected health information. In addition to these contractual obligations, business associates are directly liable for compliance with certain provisions of the HIPAA Rules.

    If an entity does not meet the definition of a covered entity or business associate, it does not have to comply with the HIPAA Rules. See definitions of “business associate” and “covered entity” at 45 CFR 160.103.

    https://www.hhs.gov/hipaa/for-professionals/covered-entities/index.html


  • ShortFuse@lemmy.worldtoMemes@lemmy.mlplease
    link
    fedilink
    arrow-up
    18
    ·
    edit-2
    5 months ago

    HIPAA doesn’t even require encryption. It’s considered “addressable”. They just require access be “closed”. You can be HIPAA compliant with just Windows login, event viewer, and notepad.

    (Also HIPAA applies to healthcare providers. Adobe doesn’t need to follow HIPAA data protection, though they probably do because it’s so lax, just because you uploaded a PDF of a medical bill to their cloud.)


  • Burn-in is a misnomer.

    OLEDs don’t burn their image into anything. CRTs used to burn in right onto the screen making it impossible to fix without physically changing the “glass” (really the phosphor screen).

    What happens is the OLED burns out unevenly, causing some areas to be weaker than others. That clearly shows when you try to show all the colors (white) because some areas can no longer get as bright as their neighboring areas. It is reminiscent of CRT burn-in. LCDs just have one big backlight (or multiple if they have zones) so unevenness from burnout in LCDs is rarely seen, though still a thing.

    So, OLED manufacturers do things to avoid areas from burning out from staying on for too long like pixel shifting, reducing refresh rate, or dimming areas that don’t change for a long time (like logos).

    There is a secondary issue that looks like burn-in which is the panel’s ability to detect how long a pixel has been lit. If it can’t detect properly, then it will not give an even image. This is corrected every once in a while with “compensation cycles” but some panels are notorious for not doing them (Samsung), but once you do, it removes most commonly seen “burn-in”.

    You’d have to really, really leave the same image on your screen for months for it to have any noticeable in real world usage, at least with modern OLED TVs. You would normally worry more about the panel dimming too much over a long period of time, but I don’t believe lifetime is any worse than standard LCD.

    TL;DR: Watch RTings explain it








  • ShortFuse@lemmy.worldtoMemes@lemmy.mlsIGmA BeHaiovouR
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    7 months ago

    Steam has limited rollback support from the command line which we had to do plenty of times for Starfield when working on Luma. Sometimes updates are small. Sometimes the entire exe gets reshuffled so you have to find where to patch the exe all over again.

    All the versions are apparently there. You just need to download the “depot” and it’ll dump into a folder. From there you copy that folder over your game directly.

    It also works the other way around. I can download the depot for the latest version and stay on the version I’m at. It’s useful to pick apart and diff what was actually changed.

    Why they can’t add that as an option I’m not sure. That seems more of a UX/UI issue rather than a technical one (like avoiding people using old versions on the web server).


  • ShortFuse@lemmy.worldtoMemes@lemmy.mlsIGmA BeHaiovouR
    link
    fedilink
    arrow-up
    14
    ·
    edit-2
    7 months ago

    I was about to mod the game for HDR and then found out news of FO4 getting updated.

    Updates break mods. Just how it is. Though, after seeing the work needed for modding Starfield after each exe change, I’m doing shader replacement now. As long as they don’t change from DirectX, I should be good.

    Edit: Nevermind. Somebody asked me for help and got roped in. Got HDR working. Let’s see if it actually lasts.

    Edit2: Just gotta fix TAA. Source






  • Yeah, that’s a big simplification and I get it. But the async syntax itself syntax “sugar” for Promises. It’s not like C# or Java/Android where it will spawn a thread. If you take a JSON of 1000 rows and attach a promise/await to each of them, you won’t hit the next event loop until they all run to completion.

    It’s a common misconception that asynchronous means “run in background”. It doesn’t. It means run at end of current call stack.

    Prior to that, the browser had window.setTimeout and its callback for delays and animation and such - but that’s it.

    And you STILL have to call setTimeout in your async executions or else you will stall your UI.

    Again async is NOT background. It’s run later. async wraps Promise which wraps queueMicrotask.

    Here is a stack overflow that explains it more in detail.