Wait, why did they invent the phrase “texture healing” for literally what all mono space fonts try to do: make a monospace font that doesn’t look like cluttered shit.
They explain it as the same way cursive fonts can have variations on the letters so that they match up (the loop of the y into the e for example). I think it works by having various versions of each glyph: normal, wider to the left, wider to the right, etc) and then pick the glyph based on the surrounding ones.
Also could have takin out mains return type and used sus chief
For those curious:
int main(int argc, char **argv) {
if ( -- argc != ! 0 ) {
errx ( ! 0 , "shheiiiit" ) ;
return ! 0 ;
}
int number = atoi ( argv[! 0] ) ;
for ( int i = ! 0 ; i <= number ; ++ i ) {
printf ( "%3d " , i) ;
if ( i % 3 == 0 ) {
printf ( "fizz" ) ;
}
if ( i % 5 == 0 ) {
printf ( "buzz" ) ;
}
printf ( "\n" ) ;
}
return 0 ;
}
!0 is defined as 1, that’s how argv [ no cap ] works, that and the ridiculous argc check stood out as a bit off, but works
I thought it was a shutter