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Cake day: July 1st, 2023

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  • You don’t need to provide root access just because you used GPL code, you just have to follow the GPL.

    Well, to follow version 3 of the GPL, you do actually need to provide effective root access.

    Specifically, version 3 of the GPL adds language to prevent Tivoization.

    It’s not enough to just provide the user with the code. The user is entitled to the freedom to modify that code and to use their modifications.

    In other words, in addition to providing access to the source code, you must actually provide a mechanism to allow the user to change the code on the device.

    The name “Tivoization” comes from the practice of the company TiVo, which sold set-top boxes based on GPL code, but employed DRM to prevent the user from applying custom patches. V3 of the GPL remedies this bug.





  • cbarrick@lemmy.worldtoLinux@lemmy.mlLinus Torvalds and Richard Stallman
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    5 months ago

    However, Linus’s kernel was more elaborate than GNU Hurd, so it was incorporated.

    Quite the opposite.

    GNU Hurd was a microkernel, using lots of cutting edge research, and necessitating a lot of additional complexity in userspace. This complexity also made it very difficult to get good performance.

    Linux, on the other hand, was just a bog standard Unix monolithic kernel. Once they got a libc working on it, most existing Unix userspace, including the GNU userspace, was easy to port.

    Linux won because it was simple, not elaborate.



  • \1. Many retro games were made for CRT TVs at 480p. Updating the graphics stack modern TVs is valuable, even if nothing else is changed.

    \2. All of my old consoles only have analog A/V outputs. And my TV only has one analog A/V input. The mess of adapter cables and swapping is annoying. I want the convenience of playing on a system that I already have plugged in.

    \3. I don’t even still have some of the consoles that play my favorite classic games, and getting retro hardware is sometimes difficult. Especially things like N64 controllers with good joysticks.

    Studios don’t need to do a full blown remake to solve these problems. But I’m also not going to say the Crash and Spyro remakes weren’t welcome. Nintendo’s Virtual Console emulators toe this line pretty well.

    But studios should still put in effort to make these classic games more accessible to modern audiences, and if that means a remake, that’s fine with me.

    (I’m mostly thinking about the GameCube/PS2 generation and earlier. I don’t see much value in remakes of the Wii/PS3 generation yet.)