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Joined 1 year ago
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Cake day: August 16th, 2023

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  • earmuff@lemmy.dbzer0.comtoMemes@lemmy.mlDear iPhone users:
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    2 months ago

    I‘ve used Android and iPhones for multiple years. Now I am using an iPhone and I am very happy. Main reasons are build quality and software. It just works. And the main advantage is primarily if you use multiple Apple devices. And since Android phones are expensive as fuck, too, I don’t care about the price anymore



  • So with Exit, you need to have been diagnosed by a psychiatrist. So it probably takes some time, and that time has to be obviously paid. After that, a second psychiatrist checks the diagnosis for any errors. And the third actor is going to be a regular doctor, double checking for errors. If all goes well, you get the death cocktail. As things can go wrong with that, you should be accompanied by someone experienced. Exit provides this assistance free of charge, as they use donations and membership fees to pay for that.

    I cannot tell you about what diseases are successful. Usually, psychological issues are not enough to get the diagnosis you need. You need to be heavily impacted by it and there has to be no cure.








  • Oh, as with any Linux, all of them are for everything suitable if you have the time to modify everything. I‘d rather use a Linux which is optimized for gaming, e.g. uses Zen kernel, ProtonPlus, Steam with gamescope and gamemode, HDR enabled by default due to the correct DisplayPort drivers, and many other things.

    In terms of frames per second, it is probably only slightly better than an unoptimized OpenSUSE








  • I understand both sides. Busy people love to save their game at any point in time, as they might get interrupted. But I also understand the point from the devs and I also like it sometimes when I cannot save constantly. Obviously both sides could now be less stubborn. Busy people can just pause the game and resume later to just exit the junction and the devs could implement a quick save feature.

    Dear game designers, how about you let the user decide what they like most, a very easy or hard game? Usually with difficulty settings, only damage/health numbers get modified. But you could also enable quick save in easy mode, and disable it in hard mode. Take a look at the difficulty settings of Grounded. Easy to implement and you automatically reach a bigger user base. And while we are at it, busy people sometimes cannot play games for a longer time, let’s say 4 weeks. After 4 weeks I have forgotten all the controls and game mechanics again. TV shows play a recap if a new season comes out. You should do the same. A super short introduction of what happened story wise and how the controls and game mechanics are working.