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Joined 2 years ago
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Cake day: June 27th, 2023

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  • Honestly, I don’t even believe it’s inefficient. There’s plenty of documented/recorded evidence of child labor around the world. Sometimes, all you really need is a pair of hands, and kids are physically capable of doing it. Countries with shitty labor laws are ripe with child labor abuse.


  • Depends on the features.

    Git has some counterintuitive commands for some commands you may want to do when you want to quickly do something. Being able to click a button and have the IDE remember the syntax for you is nice.

    Some IDEs have extra non-native Git features like have inlined “git blame” outputs as you edit (easily see a commit message per-line, see who changed what, etc.), better diff/merge tooling (JetBrain’s merge tool comes to mind), being able to revert parts of the file instead of the whole file, etc.

    the git integration in vscode which I discarded after few attempts to use

    I’m going to be honest, I don’t really like VS Code’s Git integration either. I find it clunky and opinionated with shitty opinions.





  • micka190@lemmy.worldtoMemes@lemmy.mlGet rich quick
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    8 months ago

    There’s kind of a difference between “we scraped the internet and decided to use copyrighted content anyways because we decided to interpret copyright law as not being applicable to the content we generate using copyrighted content” (omegalul) and “we explicitly agreed to a legally-binding contract with Apple stating we won’t do that”.






  • micka190@lemmy.worldtoLinux@lemmy.mlNixOS forked
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    10 months ago

    Nothing concrete from what I can tell. Becoming a hard fork is relatively recent though (mid-November of last year, roughly).

    As a side note, I understand why Gitea and Forgejo went for a “copy GitHub Actions” approach to their CI, but man do I wish more self-hosted repo software tried to copy Drone/Woodpecker instead. Iterative containers in the pipeline is such a smoother build experience, and it kind of sucks that Gitness is the only one doing it (that I know of).





  • micka190@lemmy.worldtoMemes@lemmy.mlH.A.R.D.C.O.R.E
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    11 months ago

    To be fair, the left images are from Halo 2 and the ones on the right are from Halo 1, so this exact screengrab wouldn’t really be possible to begin with. I’m pretty sure the “doom” meme is a really old Tumblr shitpost that got reposted with different IP/screengrabs over the years (and the RvB one became the popular version?).




  • It’s not that we want to ignore warnings.

    Speak for yourself, I promise you the team I work on actively ignores warnings and doesn’t even want to solve them as they pop-up. Being told you can’t compare doubles (because of precision loss) and ignoring it is on the developer and isn’t even that hard to fix. Most of our warnings come from shit like that.

    Like, I get it. It’s probably not worth it to hunt down every “unused variable” warning (especially in an API where we used to have a variable for it and we don’t use it anymore and we don’t want to break the existing API so we just leave it there), but there’s things that are just trivial to fix when you’re working on code that’s right next to it.


  • Oh yeah, I’m genuinely about to hand-in my resignation as soon as I find another job over this kind of shit. I keep being told that the business is really trying to clean-up its act when it comes to coding practices, but they keep putting some of the most incompetent people I’ve ever worked with in charge of shit (because they do promotions based on years of experience instead of actual actionable experience). It’s awful.


  • First thing I do on my projects is enable warnings as errors and increase my warning levels when reasonable.

    Unfortunately, the same can’t be said on the projects I work on at work. Drives me crazy that we get likes 300+ warnings whenever we run the app and that we can’t change it because "they’re just warnings*.