olorin99@kbin.earthtoProgrammer Humor@lemmy.ml•Ok, at some point we made a big mistake.
4·
10 months agovoid* ptr2 = &ptr1;
ptr1 = &ptr2;```
void* ptr2 = &ptr1;
ptr1 = &ptr2;```
You can have a pointer to a pointer in c++ too tho?
Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.
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Back in primary school someone stole one of my bakugan out of my bag. It was the snake trap which folded into a cylinder instead of a sphere like the normal ones. So sad.