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Sounds like you should just use Mint, especially if you tried and like it. It’s customizable, GUI friendly, it’s based on Ubuntu so most guides for either will work, and you can download Steam to it and play native games (or Windows games through Proton).
I don’t know what you’re looking for, that Mint doesn’t provide. You can download different DEs or window managers, you can write your own bash scripts, and the core functionality for regular use is already there.
So is this stock Yuzu without any changes? IIRC the legal issue was something about circumventing copy protection, so would this project be subject to the same issues?
Also, how do I verify that this fork isn’t malware wrapped in emulator code?
With horror movies, you at least have that layer of knowing it’s not real. Seeing the real horrors of mankind without that to protect you is truly disturbing.
It’s been invite-only for a long while, so they can manage the userbase easier. I imagine that, plus the lack of support for visual content makes it challenging for engagement.
Now, are these “Experts” in the room with us right now? How long have they been talking to you?
I like the idea of rolling release in theory, but stability is extremely important to me because I use Linux as my daily driver.
EndeavourOS and Manjaro aren’t really going to do much to address your desire to use terminal more than Mint IMO, either; most mainstream distros like that emphasize usability first and foremost.
If you’re looking to really get under the hood, go with Arch ans follow a guide so you don’t bork anything too badly. Arch uses a different package manager than Mint/Ubuntu, so some of the commands might look different if you’re not following Arch-specific guides, but terminal is terminal is terminal in many cases. You can run Steam on Arch, and building the core functionality on your own will get you acquainted with terminal.
Although I’ve used everything from Arch to Zorin, and eventually you will have to use terminal for something. Just depends on what your longterm goals are, what usability you will need to rely on quickly, and how you think you’ll get to those goals most efficiently.