iirc the bad UA filter is bundled with either base-http-scenarios or nginx. That might help assuming they aren’t trying to mask that UA.
iirc the bad UA filter is bundled with either base-http-scenarios or nginx. That might help assuming they aren’t trying to mask that UA.
Pretty sure expiry is handled by the local crowdsec daemon, so it should automatically revoke rules once a set time is reached.
At least that’s the case with the iptables and nginx bouncers (4 hour ban for probing). I would assume that it’s the same for the cloudflare one.
Alternatively, maybe look into running two bouncers (1 local, 1 CF)? The CF one filters out most bot traffic, and if some still get through then you block them locally?
I’ve recently moved from fail2ban to crowdsec. It’s nice and modular and seems to fit your use case: set up a http 404/rate-limit filter and a cloudflare bouncer to ban the IP address at the cloudflare level (instead of IPtables). Though I’m not sure if the cloudflare tunnel would complicate things.
Another good thing about it is it has a crowd sourced IP reputation list. Too many blocks from other users = preemptive ban.
According to this post, the person involved exposed a different name at one point.
https://boehs.org/node/everything-i-know-about-the-xz-backdoor
Cheong is not a Pingyin name. It uses Romanization instead. Assuming that this isn’t a false trail (unlikely, why would you expose a fake name once instead of using it all the time?) that cuts out China (Mainland) and Singapore which use the Pingyin system. Or somebody has a time machine and grabbed this guy before 1956.
Likely sources of the name would be a country/Chinese administrative zone that uses Chinese and Romanization. Which gives us Taiwan, Macau, or Hong Kong, all of which are in GMT+8. Note that two of these are technically under PRC control.
Realistically I feel this is just a rogue attacker instead of a nation state. The probability of China 1. Hiring someone from these specific regions 2. Exposing a non-pinying full name once on purpose is extremely low. Why bother with this when you have plenty of graduates from Tsinghua in Beijing? Especially after so many people desperate for jobs after COVID.
My personal complaints (despite enjoying the gameplay):
Input lag. It’s negligible compared to other games, but comparing it to DDDA it feels much higher (meh vs “oh wow this is smooth!”)
FSR. There is definitely something wrong with the FSR implementation here, because there are minor traces of ghosting that are not present in other games. Rotate your character in the character selection screen, or look at a pillar with water as the backdrop with light rays nearby. That being said, it becomes less obvious during actual gameplay. I do hope that this will be fixed though.
Been playing it since release and I have to say I quite like it. The mtx is less intrusive than Dragon Age Origins’ DLC (no mention in game at all versus “There’s a person bleeding out on the road, if you want to help him please go to the store page”).
So far, the game is a buttery smooth 60 fps at 4k max graphics + FSR3 w/o ray tracing except for inside the capital city (running 7800x3d with a 7900xtx). The only graphics complaint I have is the FSR implementation is pretty bad, with small amounts of ghosting under certain lighting conditions. There’s also a noticeable amount of input lag compared to the first game: not game breaking, but if you do a side-by-side comparison it’s pretty obvious.
Sure the game has its issues, but right now this looks like something that I enjoy. Games don’t need to be masterworks to be fun (my favorite games are some old niche JRPGs that have been absolutely demolished by reviewers at the time), and right now I think it’s money well spent.
Both Bluetooth and BLE are perfectly fine protocols. You won’t be able to design much for short distance with that much power savings otherwise. The main issue is that for any protocols like this you would most likely need to put it in the 2.4ghz unlicensed band. And that’s predominantly used by wifi these days.
Simply changing the binary worked for me. Been more than 1 month and no migration issues.
It does still show gitea branding, however.
My suggestion would be to try compiling the kernel locally.its highly likely the one packaged in your distro contains extensions that you don’t have. Doing a local native compile should rule that out pretty quickly without having to disable any additional features.
Look at the line with the asm_exc_invalid_op. That seems like a hardware fault caused by an invalid asm instruction to me. Either something wrong is being interpreted as an opcode (unlikely) or maybe the driver was compiled with extensions not available on the current machine.
OP, how old is your CPU? And how old is the nic you are using?
Edit: did you use a custom driver for the NIC? I’m looking at the Linux src and rt_mutex_schedule does not exist. Nevermind. Was checking 4.18 instead of 6.7. found it now. The bug is most likely inside a macro called preempt_disable(). Unfortunately most of the functions are pretty heavily inlined and architecture dependent so you won’t get much out of it. But it is likely any changes you made in terms of premption might also be causing the bug.
Nothing but effort. Nobody wants to constantly baby a project just because someone else may change their code at a moment’s notice. Why would you want to comb through someone else’s html + obfuscated JavaScript to figure out how to grab some dynamically shown data when there was a well documented publicly available API?
Also NewPipe breaks all the time. APIs are generally stable, and can last years if not decades without changing at all. Meanwhile NewPipe parsing breaks every few weeks to months, requiring programmer intervention. Just check the project issue tracker and you’ll see it’s constantly being fixed to match YouTube changes.
An API is an official interface to connect to a service, usually designed to make it easier for one application to interact with another. This is usually kept stable and provides only the information needed to serve the request of the application requesting it.
A scraper is an application that scrapes data from a human readable source (i.e. website) to obtain data from another application. Since website designs can update frequently, these scrapers can break at any time and need to be updated alongside the original application.
Reddit clients interact with an API to serve requests, but Newpipe scrapes the YouTube webpage itself. So if YouTube changes their UI tomorrow Newpipe could very easily break. No one wants to design their app around a fragile base while building a bunch of stuff on top of it. It’s just way too much work for very little effort.
It’s like I can enter my house through the door or the chimney. I would always take the door since it’s designed for human entry. I could technically use the chimney if there’s no door. But if someone lights up the fireplace I’d be toast.
I think we may be looking at these wrong. Yes there’s a visible throughput/latency improvement here but what about other factors? Power savings? Cache efficiency? CPU cycles saved for other co-running processes?
These are going to be pretty hard to measure without an x86_64 simulator. So I don’t fault them for not including such benches. But there might be more to the story here.
Out of curiosity, what’s preventing someone from making a regulatory db similar to tzdb other than the lack of maintainers?
This seems like the perfect use case for something like this: ship with a reasonable default, then load a specific profile after init to further tweak PM. If regulations change you can just update a package instead of having to update the entire kernel.
HDR
I would argue that this is something that should be taught in every undergraduate Operating Systems course. But if someone posting it here benefits teens, self-taught hobbyists, and old-timers getting back into the field so be it.
It’s a Chinese character. Pronounced jiǒng.
It was really only used as an emoticon in Asia during the 2010s though
An alternative definition: a real-time system is a system where the correctness of the computation depends on a deadline. For example, if I have a drone checking “with my current location + velocity will I crash into the wall in 5 seconds?”, the answer will be worthless if the system responds 10 seconds later.
A real-time kernel is an operating system that makes it easier to build such systems. The main difference is that they offer lower latency than a usual OS for your one critical program. The OS will try to give that program as much priority as it wants (to the detriment of everything else) and immediately handle all signals ASAP (instead of coalescing/combining them to reduce overhead)
Linux has real-time priority scheduling as an optional feature. Lowering latency does not always result in reduced overhead or higher throughout. This allows system builders to design RT systems (such as audio processing systems, robots, drones, etc) to utilize these features without annoying the hell out of everyone else.