That’s what happens when you mix a pile of abusive industry practices with an overall bad and iterative game that doesn’t bring anything new to the genre
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That’s what happens when you mix a pile of abusive industry practices with an overall bad and iterative game that doesn’t bring anything new to the genre
Nothing major, just lots and lots of browser toolbars in the XP era and contact with some trojans (especially on torrents) that were thankfully caught by the antiviruses available back then.
Hmmm, now I get it, thank you!
I’m aware there are problems with the way their survey works, but I don’t see how that’s the case…
To me it seems like it’s done on a monthly basis by selecting a random pool of users and prompting them to participate by collecting stats at that moment, only once they opt into it.
AFAIK the data is not aggregated over a certain period of time (i.e. “a year”)
Digital Audio Workstation
If the latest Steam survey is anything to go by, it’s actually lower of a percentage when it comes to gaming, representing 1.94% of the market. The stats mentioned in the article come from StatCounter which monitors web traffic.
Paying for it is not the problem at all, in fact it’s preferred over a freemium model.
The practices I mostly refer to are:
EDIT: history has also told us that paying upfront for a hero shooter doesn’t work out in the long term if the game wants any shot at being popular, just look at Overwatch’s failure to capitalize on it’s momentum by not becoming free-to-play earlier (and everything else wrong with Blizzard and their management).