I’d like to see more rpgs with skilling systems based on use. Similar to what valheim and skyrim do but greatly expanded and pure. Like I don’t want a single player level or skill point bottleneck. I want silly things like eating running and jumping to scale to absurd levels. I think you should be able to be one punch man if you really go hard on hand to hand.
And because I’m a gamer, and therefore hate myself, make progress slow. I liked how slow Outward felt when I first started and how little confidence the game gave me in my character at the start.
I’d like to see more rpgs with skilling systems based on use. Similar to what valheim and skyrim do but greatly expanded and pure. Like I don’t want a single player level or skill point bottleneck. I want silly things like eating running and jumping to scale to absurd levels. I think you should be able to be one punch man if you really go hard on hand to hand.
And because I’m a gamer, and therefore hate myself, make progress slow. I liked how slow Outward felt when I first started and how little confidence the game gave me in my character at the start.