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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • I’m not sure what you mean. There aren’t really a lot of “quests” in gw2.

    There’s the main story, which is a green marker on your map. That’s always there (unless you turn it off or finish it)

    There’s orange markers for nearby events. That’s like “zombies are attacking! Save the town!” or “help these kids pick apples” or whatever. They’re just things that happen in the world and, to a limited degree, change the world state. Like an area might be full of toxic vines until an event finishes successfully, or a merchant might only sell items after his mission succeeds.

    There’s red markers, which are basically the same as orange, except they tend to be world events and not local.

    And then there are collections, which are kind of like quests. They’re not super advertised. They’re kind of of “get these achievements for a special reward”. Sometimes NPCs will give you one- like “go find all my favorite fish” or whatever. They’re optional, but sometimes fun and sometimes have good rewards. Like if you finish the one where you get most of the achievements for one chunk of the game, you get a max-stats accessory that all your characters can share.

    Anyway. Long reply. Nothing is really beamed into your head, no.














  • Emotions aren’t good (or bad). They’re often like a heuristic. Fast but inaccurate. This is great when it’s like “a bear wandered into the house” and emotions say “RUN” and cold logic would be like “what? Why? How?” until you get mauled. It’s not good when it’s like “climate change makes me feel bad so I don’t believe in it”