Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • SanguinePar@lemmy.world
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    1 month ago

    that boomerang wasn’t going anywhere.

    Tbh, if I had a boomerang as a weapon, I’d get precisely one throw out of it (whether I hit anything or not).